They come in small, medium, heavy and super-heavy sizes, suitable for the various chassis. They are outperformed by a more specialised cannon for a given situation, but in turn outperform the specialised weapon in other areas, meaning they're never an awful choice.
The vehicle designer features a plethora of different main guns, but most fall into a few distinct categories:Ĭannons are all-round weapons with good all-round stats for soft and hard attack, good piercing and a moderately low price. But depending on technology, doctrines and leaders, different roles may get very different bonuses.Ĭategories of main guns Other than that, there are only minor differences in the base stats depending on the role chosen, other than the extra width of artillery. Anti-Air guns prevents the design from being used as a regular tank, while artillery weapons allow the design to fielded as a Tank or as Self-Propelled Artillery and high-velocity and most regular Cannons allow the choice between Tank or Tank Destroyer role.Ĭhoosing a role other than tank drastically reduces the breakthrough of the battalion. In addition to providing most, (if not all) of the firepower of the vehicle, the main gun also determines which role(s) the design can fill. If you spot a mistake, please help with fixing it.Ī tank's weapon is one of its most distinguishing features in conjunction to all its others.